This is my latest work in Zbrush.Base Model in Maya and detailing done in Zbrush along with normal map generation and finally rendered in 3DS Max mental ray.
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Anonymous said…
Nice base meshes :)
Anonymous said…
You've got some really nice basemeshes man,nice job ! But you should spend more time on the zbrush passes to compliment with the basemesh
Looking forward to more stuff on your blog :)
Anonymous said…
Having read this I thought it was extremely informative. I appreciate you finding the time and energy to put this short article together. I once again find myself personally spending way too much time both reading and leaving comments.
Creating UV layout for a non-square texture sheet Often in gaming, we need to make non-square textures for environmental props. This requirement occurs due to one of the following reasons: Scene importance Object size Saving texture memory (reduce fill rate) Many a times, I have seen artist laying out UVs in such a way for such textures sheet requirement that, though the texture seems fine on a model, it’s actually a stretchy non-square checker layout. In this tutorial, you will see how the UV needs to be laid out to get perfect non-stretchable layout Texel density on the model.AS a base point I have a model (Machet weapon) Based on its proportions and importance, I need a 512(w) X 1024(h) texture sheet. I have laid out the UVs like a normal layout with perfect square checker size. Keeping the UVs on one half of the layout will not solve our problem because this means we are just using half of the complete texture that will be applied to the m...
Organic Tree S/w:Max7.0,Maya7.0,V-Ray1.46 Hi all This is my new creation...... Base mesh in Max;Posed in Maya and then taken to Max for addin up Roots,Leaves,Flowers and other details.... Finally taken to Maya for further beautification..... Hope U like it..
Comments
But you should spend more time on the zbrush passes to compliment with the basemesh
Looking forward to more stuff on your blog :)
I appreciate you finding the time and energy to put this short article
together. I once again find myself personally spending way too much time both reading and leaving comments.
But so what, it was still worthwhile!
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