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Showing posts from May, 2010

Game Model: Asset Complexity Guideline

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This documentation explains the importance of defining smoothing groups as well as practically showing how careless unwrapping can increase vertex count in a model which will not be visible in a 3d application like Max or Maya. The model in this example is a simple pillar (below):  Vertex count is more important for a mesh because of the simple fact that in any 3d application or game engine the mesh/model is displayed/ rendered based on the position of the vertices.  No 3d application knows about a face or an edge but creates a face based on the corresponding vertices and their position.  We cannot define vertex count for a mesh (especially for gaming model) because it depends on many things like smoothing groups, UV-Unwrap and multi-material. Moreover, the smallest face that can be rendered is a triangular face (Connecting 3 vertices), we prefer defining tri count for a model rather than vertex or face count.  Coming

Texture Memory Table

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Here are the two images that show the texture memory (in Kb) used when we convert or create an image in Dx1,3,5 format (with and without Mip-maps).

CGtantra Award Nomination

My Game Model got nominated(best 5) for CGtantra award for Best Game Model. Here is the link: http://www.cgtantra.com/forums/showthread.php?t=23126

Game Engine Survey

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This is one good article I read on Gamasutra (by Mark DeLoura ) which describes the changing trends in Game engine usage and acceptability.It presents few eye openers. The Game Engines Certainly there are quite a number of game engines one can license for a game. The ones that are relevant to any particular game vary based on targeted platforms and genre, as well as timeline and budget. For the purpose of this survey I ( Mark DeLoura ) focused on these commercial engines, primarily in the “core” market: Crytek’s CryENGINE Digital Extremes’ Evolution Engine Emergent Game Technologies’ Gamebryo Epic Games’ Unreal Engine Garage Games’ Torque Id Software’s idTech Terminal Reality’s Infernal Engine Trinigy’s Vision Unity Technologies’ Unity Valve Corporation’s Source Engine Vicious Cycle Software’s Vicious Engine There are many more engines available, including many open source engines. Some other notable engines not focused on